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Ernest J Petti, 49Kirkland, WA

Ernest Petti Phones & Addresses

Kirkland, WA   

333 N Glenwood Pl, Burbank, CA 91506    818-5570212   

520 Magnolia Blvd, Burbank, CA 91501   

4221 Kling St, Burbank, CA 91505   

360 Hollywood Way, Burbank, CA 91505   

Orlando, FL   

Cedar Rapids, IA   

Cleveland, OH   

Los Angeles, CA   

520 E Magnolia Blvd APT S, Burbank, CA 91501   

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Ernest J Petti

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Work

Company: Walt disney animation studios Jun 2013 to Feb 2019 Position: Technical supervisor

Education

Degree: Master of Science, Masters School / High School: University of Iowa 1997 to 2000 Specialities: Computer Science

Skills

Maya • Renderman • Computer Graphics • Compositing • Computer Animation • Lighting • Animation • Film • Look Development • Mel • Visual Effects • Shake • Rendering • Python • Nuke • Technical Direction • Scripting • Opengl • Linux • C++ • Programming • Java • C • Shading • Photography • Mac Os X • Os X • Shader Writing • Production

Interests

Hiking • Juggling • Racquetball • Digital Photography

Industries

Animation

Mentions for Ernest J Petti

Ernest Petti resumes & CV records

Resumes

Ernest Petti Photo 11

Studio Cg Supervisor

Location:
333 north Glenwood Pl, Burbank, CA 91506
Industry:
Animation
Work:
Walt Disney Animation Studios Jun 2013 - Feb 2019
Technical Supervisor
Walt Disney Animation Studios Jun 2013 - Feb 2019
Studio Cg Supervisor
Walt Disney Animation Studios Jul 2011 - Jun 2013
Associate Technical Supervisor
Walt Disney Animation Studios Nov 2010 - Jul 2011
Look Supervisor
Walt Disney Animation Studios Nov 2007 - Nov 2010
Lighting Supervisor
Walt Disney Animation Studios Oct 2006 - Nov 2007
Sequence Lead
Walt Disney Animation Studios Nov 2003 - Oct 2006
Lighting and Look Development Td
Walt Disney Animation Studios Jun 2000 - Nov 2003
Senior Software Engineer
Emb & Associates Aug 1999 - May 2000
Software Engineer
Rockwell Collins Feb 1999 - Aug 1999
Team Lead
Rockwell Collins Jul 1997 - Feb 1999
Associate Engineer
Education:
University of Iowa 1997 - 2000
Master of Science, Masters, Computer Science
John Carroll University 1993 - 1997
Bachelors, Bachelor of Science, Computer Science, Engineering, Physics
St. Ignatius High School 1989 - 1993
Skills:
Maya, Renderman, Computer Graphics, Compositing, Computer Animation, Lighting, Animation, Film, Look Development, Mel, Visual Effects, Shake, Rendering, Python, Nuke, Technical Direction, Scripting, Opengl, Linux, C++, Programming, Java, C, Shading, Photography, Mac Os X, Os X, Shader Writing, Production
Interests:
Hiking
Juggling
Racquetball
Digital Photography

Publications & IP owners

Us Patents

Surface Shading Of Computer-Generated Object Using Multiple Surfaces

US Patent:
2009003, Feb 5, 2009
Filed:
Mar 4, 2008
Appl. No.:
12/074622
Inventors:
John T. Murrah - Studio City CA, US
Donald Adolph Lusinsky - Fullerton CA, US
Henry Allen Driskill - Valencia CA, US
Sean D. Jenkins - Sherman Oaks CA, US
Ernest Petti - Burbank CA, US
Lewis N. Siegel - Burbank CA, US
Assignee:
Disney Enterprises, Inc. - Burbank CA
International Classification:
G06T 15/60
US Classification:
345426
Abstract:
Objects are modeled and rendered using multiple surfaces to provide attributes used in rendering. In some embodiments, a reference surface for an object is defined, e.g., using conventional modeling techniques. One or more auxiliary surfaces are associated with portions of the reference surface. Some of the surface attributes (e.g., color, surface normal, texture, lighting) are associated with the reference surface, while other attributes (e.g., transparency) are associated with the cards. To render an image, a ray associated with a pixel is traced to its intersection with the reference surface and to its intersection with one of the auxiliary surfaces. The attributes associated with the reference surface are determined based on the intersection point of the ray with the reference surface, and the attributes associated with the auxiliary surface are determined based on the intersection point of the ray with the auxiliary surface.

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