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Daniel C Pfeiffer, 48192 Summerville Dr UNIT 1403, Barrigada, GU 96913

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Tamuning, GU   

Campbell, CA   

San Diego, CA   

San Rafael, CA   

Sunnyvale, CA   

Antioch, CA   

Walnut Creek, CA   

San Leandro, CA   

Phoenix, AZ   

Mesa, AZ   

Tempe, AZ   

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Daniel C Pfeiffer

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Daniel Craig Pfeiffer

Licenses:
License #: 5272 - Expired
Category: Emergency Medical Care
Issued Date: Nov 27, 1989
Effective Date: Mar 8, 1999
Type: EMT-Defibrillator

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Daniel Pfeiffer Photo 34

Daniel Pfeiffer

Location:
United States

Publications & IP owners

Us Patents

Playing An Interactive Real-Time Card Selection Game Over A Network

US Patent:
RE41331, May 11, 2010
Filed:
Jun 18, 2004
Appl. No.:
11/796112
Inventors:
Arthur M. Pfeiffer - Palo Alto CA, US
Daniel Pfeiffer - San Francisco CA, US
Assignee:
Thwartpoker, Inc. - Palo Alto CA
International Classification:
A63F 13/00
A63B 67/00
US Classification:
463 42, 463 13, 463 41, 273461
Abstract:
A method of playing an interactive, computerized, multi-player card game in which desired cards are selected by players, some of which may be virtual players generated by the game's software. Each real player uses a computer or similar device that is connected to a network. Virtual player card selection and betting is controlled by computer software. After each player has selected a card in a round, computer software determines what card each player is dealt. Null cards having no value in the scoring are dealt when there is a conflict in card selection or when a player fails to select a card within a time limit. The games follow the rules of poker.

Computer-Based, Interactive, Real-Time Card Selection Game

US Patent:
7717783, May 18, 2010
Filed:
Jun 14, 2004
Appl. No.:
10/867614
Inventors:
Arthur M. Pfeiffer - Palo Alto CA, US
Daniel Pfeiffer - San Francisco CA, US
Assignee:
ThwartPoker Inc. - Palo Alto CA
International Classification:
A63F 13/00
US Classification:
463 11, 463 13
Abstract:
The invention is a method of playing computerized card games against real or virtual players. The cards games are usually variations of poker, where the quality of the players' hands is due to skill and strategy rather than the luck of the draw. Players request desired cards from a computerized dealer without knowledge of which cards other players have requested. A null card, which has no value in determining the outcome of the game, is delivered to players who request the same card as another player has requested regardless of whether the card was requested previously or during the current round. In another embodiment, a null card is delivered only when two or more players request the same card during the current round or if a player requests a card that has already been distributed.

Table With Computer For Playing Card Selection Game

US Patent:
7806408, Oct 5, 2010
Filed:
May 19, 2005
Appl. No.:
11/133837
Inventors:
Arthur M. Pfeiffer - Palo Alto CA, US
Daniel Pfeiffer - San Francisco CA, US
Assignee:
ThwartPoker, Inc. - Palo Alto CA
International Classification:
A63F 9/24
US Classification:
273292, 273293, 273306, 463 11, 463 12, 463 13, 463 22
Abstract:
One embodiment of the invention is a method of playing computerized card games against real players at a table. The cards games are usually variations of poker, where the quality of the players' hands is due to skill and strategy rather than the luck of the draw. Players request desired cards from an actual or computerized dealer without knowledge of which cards other players have requested. A null card, which has no value in determining the outcome of the game, is delivered to players who request the same card as another player has requested regardless of whether the card was requested previously or during the current round. In another embodiment, a null card is delivered only when two or more players request the same card during the current round or if a player requests a card that has already been distributed. Each player has a display screen showing that player's hand. The players may make card selections using a touchscreen.

Computer-Based, Interactive, Real-Time Card Selection Game

US Patent:
8282459, Oct 9, 2012
Filed:
Mar 26, 2010
Appl. No.:
12/748322
Inventors:
Arthur M. Pfeiffer - Palo Alto CA, US
Daniel Pfeiffer - San Francisco CA, US
Assignee:
ThwartPoker Inc. - Palo Alto CA
International Classification:
A63F 13/00
US Classification:
463 11, 463 13
Abstract:
The invention is a method of playing computerized card games against real or virtual players. The cards games are usually variations of poker, where the quality of the players' hands is due to skill and strategy rather than the luck of the draw. Players request desired cards from a computerized dealer without knowledge of which cards other players have requested. A null card, which has no value in determining the outcome of the game, is delivered to players who request the same card as another player has requested regardless of whether the card was requested previously or during the current round. In another embodiment, a null card is delivered only when two or more players request the same card during the current round or if a player requests a card that has already been distributed.

Computer-Based, Interactive, Multiplayer Card Selection Game Using A Randomly Generated Limited Deck For Card Selection

US Patent:
8348738, Jan 8, 2013
Filed:
Mar 24, 2010
Appl. No.:
12/731119
Inventors:
Arthur M. Pfeiffer - Palo Alto CA, US
Daniel Pfeiffer - San Francisco CA, US
Assignee:
ThwartPoker, Inc. - Palo Alto CA
International Classification:
A63F 13/00
US Classification:
463 11, 463 13, 463 20
Abstract:
The present invention relates to computer-based multiplayer games that follow the scoring rules of poker in which players select cards from a second deck of playing cards that is composed of cards randomly selected by the software from a first deck of playing cards for each new hand, where the second deck has fewer cards than the first deck. The introduction of a smaller second deck whose composition and size can vary substantially from hand-to-hand, adds a fascinating and challenging puzzle component to the strategy and chance elements of prior card selection games. The use of a prior art deck that remains unchanged allows each player to tend to rely on a predetermined set of fixed card selection strategies. Whereas, the ever-changing, smaller second deck compels each player to formulate his/her card selection strategy anew for each hand, keeping play fresh and exciting.

Playing An Interactive Real-Time Card Selection Game Over A Network

US Patent:
2003003, Feb 13, 2003
Filed:
Aug 6, 2001
Appl. No.:
09/923487
Inventors:
Arthur Pfeiffer - Palo Alto CA, US
Daniel Pfeiffer - San Francisco CA, US
International Classification:
A63F013/00
US Classification:
463/042000
Abstract:
A method of playing an interactive, computerized, multi-player card game in which desired cards are selected by players, some of which may be virtual players generated by the game's software. Each real player uses a computer or similar device that is connected to a network. Virtual player card selection and betting is controlled by computer software. After each player has selected a card in a round, computer software determines what card each player is dealt. Null cards having no value in the scoring are dealt when there is a conflict in card selection or when a player fails to select a card within a time limit. The games follow the rules of poker.

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