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David R Handelman, 65467A Evodia Plz, Monroe Twp, NJ 08831

David Handelman Phones & Addresses

467A Evodia Plz, Monroe Twp, NJ 08831   

Monroe Township, NJ   

Pennington, NJ   

3 Allwood Dr, Lawrence Township, NJ 08648    609-7718779   

Lawrenceville, NJ   

73 Heath Ct, Pennington, NJ 08534    609-9547090   

Work

Position: Food Preparation and Serving Related Occupations

Languages

English

Mentions for David R Handelman

Career records & work history

Medicine Doctors

David Handelman Photo 1

David R Handelman, Cherry Hill NJ

Specialties:
Clinical Psychology
Address:
1873 Marlton Pike E Suite 101B, Cherry Hill, NJ 08003
856-7784231 (Phone) 856-7784231 (Fax)
Languages:
English
David Handelman Photo 2

David R Handelman, Cherry Hill NJ

Specialties:
Psychologist
Address:
1873 Marlton Pike E, Cherry Hill, NJ 08003

David Handelman resumes & CV records

Resumes

David Handelman Photo 30

David Handelman

David Handelman Photo 31

David Handelman

Publications & IP owners

Us Patents

Methods And Processes To Aggregate Multiple Image Feeds And Dynamically Select Command Reference Frames

US Patent:
2011032, Dec 29, 2011
Filed:
Jun 27, 2011
Appl. No.:
13/169797
Inventors:
David A. Handelman - Princeton NJ, US
Haldun Komsuoglu - Philadelphia PA, US
Gordon H. Franken - New York NY, US
Assignee:
American Android Corp. - Princeton NJ
International Classification:
B25J 13/08
B25J 9/12
B25J 9/06
G06K 9/36
US Classification:
700275, 382153, 382154, 700302, 901 47, 901 9
Abstract:
Methods and systems to improve operator control of mobile robots are disclosed. The invention comprises in various embodiments the aggregation of multiple image feeds to improve operator situational awareness and the dynamic selection of command reference frames to improve operator intuitive control. The disclosed methods and systems reduce operator workload, reduce task completion times, and extend the capabilities of mobile manipulation systems.

Limb Coordination System For Interactive Computer Animation Of Articulated Characters With Blended Motion Data

US Patent:
6057859, May 2, 2000
Filed:
Mar 31, 1997
Appl. No.:
8/828491
Inventors:
David A. Handelman - Princeton NJ
Stephen H Lane - Princeton NJ
Vijaykumar Gullapalli - Lawrenceville NJ
Assignee:
Katrix, Inc. - Princeton NJ
International Classification:
G06T 1570
US Classification:
345474
Abstract:
A method and apparatus for interactively controlling and coordinating the limb movements of computer-generated articulated. On-line computational methods are used for animating limb movements of articulated characters by solving associated forward and inverse kinematics problems in real time subject to multiple goals and constraints. The methods fully interactive goal-directed behaviors, such as bipedal walking, through simultaneous satisfaction of position, alignment, posture, balance, obstacle avoidance, and joint limitation constraints. Goal-based motion primitives, called synergies, coordinate sets of joint movements which separately attempt to satisfy each of the above constraints. The present methods adapt character movements on-line to accommodate uneven terrain, body modifications, or changes in the environment by automatically transforming and producing joint rotations relative to the instantaneous point of contact of the body with the world. Recorded motion data is combined with interactive control techniques to manipulate the animation of articulated figures.

Limb Coordination System For Interactive Computer Animation Of Articulated Characters

US Patent:
6191798, Feb 20, 2001
Filed:
Mar 31, 1997
Appl. No.:
8/828490
Inventors:
David A Handelman - Princeton NJ
Stephen H Lane - Princeton NJ
Vijaykumar Gullapalli - Lawrenceville NJ
Assignee:
Katrix, Inc. - Princeton NJ
International Classification:
G06T 1570
US Classification:
345473
Abstract:
A method and apparatus for interactively controlling and coordinating the limb movements of computer-generated articulated characters with an arbitrary number of joints. On-line computational methods are used for animating limb movements of articulated characters by solving associated forward and inverse kinematics problems in real time subject to multiple goals and constraints. The methods provide computer animated characters with fully interactive goal-directed behaviors, such as bipedal walking, through simultaneous satisfaction of position, alignment, posture, balance, obstacle avoidance, and joint limitation constraints. Goal-based motion primitives, called synergies, coordinate sets of joint movements which separately attempt to satisfy each of the above constraints. The present methods adapt character movements on-line to accommodate uneven terrain, body modifications, or changes in the environment by automatically transforming and producing joint rotations relative to the instantaneous point of contact of the body with the world. Libraries of pre-configured goal-directed behaviors, such as reaching, sitting, walking, jumping, etc.

Interactive Motion Data Animation System

US Patent:
6088042, Jul 11, 2000
Filed:
Mar 31, 1997
Appl. No.:
8/828493
Inventors:
David A Handelman - Princeton NJ
Stephen H Lane - Princeton NJ
Vijaykumar Gullapalli - Lawrenceville NJ
Assignee:
Katrix, Inc. - Princeton NJ
International Classification:
G06T 1570
US Classification:
345473
Abstract:
Recorded motion data is combined with interactive control techniques to manipulate the animation of articulated figures. The methods enable computer animated characters to produce fully interactive goal-directed behaviors, such as bipedal walking, through simultaneous satisfaction of position, alignment, posture, balance, obstacle avoidance, and joint limitation constraints while retaining qualitative characteristics of the original non-interactive motion data. Goal-based motion primitives, called synergies, are used to coordinate sets of joint movements that attempt to satisfy each of the above constraints. Non-interactive motion capture and keyframe data, representing examples of desired character movements, are accommodated in the present animation system in three ways: 1) direct approach--non-interactive motion data used directly to specify desired body posture synergy goals as a function of time, 2) hybrid approach--non-interactive motion data and program control commands blended to specify elements of desired position, alignment and/or balance synergy goals as a function of time, and 3) template approach--non-interactive motion data used to auto-tune adjustable parameters, enabling program control commands to generate fully interactive movements that qualitatively resemble the non-interactive motion data. The disclosed methods allow libraries of pre-configured goal-directed behaviors, such as reaching, sitting, walking, jumping, etc. , to be constructed and used to animate a wide variety of characters.

Isbn (Books And Publications)

Ring Theory Waterloo, 1978: Proceedings, University Of Waterloo, Canada, 12-16 June 1978

Author:
David Handelman
ISBN #:
0387095292

Positive Polynomials And Product Type Actions Of Compact Groups

Author:
David Handelman
ISBN #:
0821823221

Positive Polynomials, Convex Integral Polytopes And Random Walk Problem

Author:
David E. Handelman
ISBN #:
0387184007

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