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Scott Joseph Terrell, 531511 Farrah Ct, Sutherlin, OR 97479

Scott Terrell Phones & Addresses

1511 Farrah Ct, Sutherlin, OR 97479    541-4590911    541-4599716   

819 Comstock Ave, Sutherlin, OR 97479    541-4597468    541-4590911    541-4599716   

Vista, CA   

Roseburg, OR   

Lakewood, NJ   

1511 Farrah Ct, Sutherlin, OR 97479    541-4599716   

Work

Position: Homemaker

Education

Degree: Associate degree or higher

Mentions for Scott Joseph Terrell

Scott Terrell resumes & CV records

Resumes

Scott Terrell Photo 43

Engineering Specialist At Performance Designed Products Llc

Position:
Engineering Specialist at Performance Designed Products LLC
Location:
Greater San Diego Area
Industry:
Computer Games
Work:
Performance Designed Products LLC since Jun 2007
Engineering Specialist
Tapestry Solutions Jun 2005 - Jun 2007
Software Engineer
Computational Sensors Corporation 2003 - 2005
Image Processing Engineer
Education:
University of California, Santa Barbara 1999 - 2003
BS, Electrical Engineering
Scott Terrell Photo 44

Scott Terrell

Location:
United States
Scott Terrell Photo 45

Scott Terrell

Publications & IP owners

Us Patents

System And Method For A Local Gamer Network

US Patent:
8222037, Jul 17, 2012
Filed:
May 12, 2009
Appl. No.:
12/464786
Inventors:
Scott Michael Terrell - La Mesa CA, US
Thomas John Roberts - Alpine CA, US
Assignee:
Performance Designed Products LLC - Sherman Oaks CA
International Classification:
A63F 9/24
US Classification:
436 36
Abstract:
Various embodiments of the invention provides for systems and methods for multi-participant controller systems. Specifically, some embodiments of the invention enable two or more participants to take part in a multi-participant interactive software running on a computing system. In addition, some of these embodiments allow for multi-participant interactive software, such as a dance-oriented or music-based video game, to time-shift the scoring of inputs from each participant during an activity session.

Tactile Feedback Apparatus And Method

US Patent:
2010019, Aug 5, 2010
Filed:
Jan 30, 2009
Appl. No.:
12/362804
Inventors:
Scott Michael Terrell - La Mesa CA, US
Antonio Meneses Ortega - San Diego CA, US
Thomas John Roberts - Alpine CA, US
International Classification:
G08B 6/00
H04B 3/36
US Classification:
3404072, 3404071
Abstract:
The present invention provides apparatuses and methods for a tactile feedback instrument, and more specifically, some embodiments are directed toward methods and apparatuses for a tactile feedback stylus. Some embodiments of the invention provide a stylus used in conjunction with mobile devices. Further embodiments of the invention provide a game system, comprising a game console and a stylus. Within such embodiments, the stylus comprises an electric motor and a control circuit coupled to the electric motor that is in communication with the game console and controls the electric motor. Within some of these embodiments, the stylus can vibrate or rumble when the electric motor is activated in response to gaming activity.

Systems And Methods For Enhanced Interactivity Between Physical Toys, Gaming Consoles, And/Or Smart Devices Participating In A Gaming Environment

US Patent:
2018011, Apr 26, 2018
Filed:
Oct 25, 2017
Appl. No.:
15/793932
Inventors:
- Burbank CA, US
Scott Terrell - La Mesa CA, US
Storm Orion - Valencia CA, US
International Classification:
A63F 13/21
A63F 13/235
A63F 13/245
A63F 13/42
A63F 13/95
Abstract:
An interactive toy having a housing in the shape of a videogame character and equipped with electronic components including a sensor to detect the toy's orientation and position relative to a gaming zone, and to generate a first signal indicative of the position or orientation. The toy is equipped with a processing engine to receive the first signal and cause a transceiver to transmit a second signal indicative of the orientation or position, and a feedback component to provide an audible sound responsive to the occurrence of a videogame event. The transceiver receives a third signal from the gaming console responsive to a second event occurring in the videogame. The processing engine causes the feedback component to generate an audible sound indicative of an effect of the second event on the videogame character associated with the toy.

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