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Fraser H Graham431 Abiso Ave, San Antonio, TX 78209

Fraser Graham Phones & Addresses

431 Abiso Ave, San Antonio, TX 78209    210-8280295    210-8280469   

6502 Bandera Rd, San Antonio, TX 78238    210-6547878    210-6800706   

525 900, Salt Lake City, UT 84102    801-3634885   

Work

Address: 15321 San Pedro Ave, San Antonio, TX 78232 Specialities: Dentist

Education

School / High School: Graduates of Institutions Not Listed As Medical Schools

Languages

English

Mentions for Fraser H Graham

Career records & work history

Medicine Doctors

Fraser Graham Photo 1

Dr. Fraser H Graham, San Antonio TX - DDS (Doctor of Dental Surgery)

Specialties:
Periodontics
Address:
15321 San Pedro Ave Suite 103, San Antonio, TX 78232
210-6547878 (Phone) 210-4020410 (Fax)
Languages:
English
Education:
Medical School
Graduates of Institutions Not Listed As Medical Schools
Fraser Graham Photo 2

Fraser Heard Graham, San Antonio TX

Specialties:
Dentist
Address:
15321 San Pedro Ave, San Antonio, TX 78232

Fraser Graham resumes & CV records

Resumes

Fraser Graham Photo 42

Fraser Graham

Fraser Graham Photo 43

Fraser Graham

Publications & IP owners

Wikipedia

Fraser Graham Photo 44

Graham Fraser

Graham Fraser (born 1946 in Ottawa, Ontario) is Canada's sixth Commissioner of Official Languages, and a former Canadian journalist and writer. He is the author of

Us Patents

Live Authoring Method For Real Time Development Of Video Games

US Patent:
8317606, Nov 27, 2012
Filed:
Jan 7, 2009
Appl. No.:
12/349601
Inventors:
Fraser H. Graham - Salt Lake City UT, US
Robert H. Nelson - Salt Lake City UT, US
Joel Barber - Lehi UT, US
Tyler J. Colbert - Pleasant Grove UT, US
Tyler Laing - Salt Lake City UT, US
Assignee:
Disney Enterprises, Inc. - Burbank CA
International Classification:
A63F 13/00
US Classification:
463 29, 463 30, 463 32, 463 42
Abstract:
A video game development system is provided with live feedback to developers working with multiple game platforms or consoles. The system includes a communications hub module running on a hub server linked with two different video game platforms. A video game development tool is provided and linked to the hub module. The development tool is used to perform modifications to video game data including game asset changes and additions. An authoring module is associated with the video game development tool and operates after the game data modifications to transmit an authoring message to the hub module. The authoring message includes content reflecting the game data modifications and is formatted for receipt by the hub module. The hub module generates update messages from the authoring messages and forwards these messages to the video game platforms that operate to run a video game using the game data modifications.

System And Method For Dependency Graph Evaluation For Animation

US Patent:
8508537, Aug 13, 2013
Filed:
Nov 17, 2008
Appl. No.:
12/272648
Inventors:
Bryant E. Collard - Kaysville UT, US
Bradley A. Edwards - South Jordan UT, US
Antony K. Jones - South Jordan UT, US
Adam T. Clayton - Centerville UT, US
Tyler J. Colbert - Pleasant Grove UT, US
Fraser H. Graham - Salt Lake City UT, US
Assignee:
Disney Enterprises, Inc. - Burbank CA
International Classification:
G06T 13/00
US Classification:
345474
Abstract:
Aspects include systems, devices, and methods for evaluating a source dependency graph and animation curve with a game system. The dependency graph may be evaluated at an interactive rate during execution of a game. The animation curve may describe change in a state of a control element over time. Subnetworks of the dependency graph may be identified and evaluated using a plurality of processors.

Communication Hub For Video Game Development Systems

US Patent:
2010014, Jun 10, 2010
Filed:
Dec 4, 2008
Appl. No.:
12/328619
Inventors:
Fraser Graham - Salt Lake City UT, US
Bryce Thomsen - Draper UT, US
Assignee:
DISNEY ENTERPRISES, INC. - Burbank CA
International Classification:
A63F 13/12
US Classification:
463 42, 463 40, 463 48
Abstract:
A video game development system for enhancing communications between development tools and video game platforms or running games. The system includes a communications hub module running on a computer or server and communicatively linked with first and second video game platforms to allow the communications hub module to forward messages to and receive messages from the game platforms. Memory accessible by the communications hub module stores communication data sets or libraries controlling communications with the game platforms. A video game development tool is provided in the system and is communicatively linked with the communications hub module. The development tool transmits messages formatted based on a client-side communications library defining communications with the hub module. The hub module receives the transmitted messages, generates game platform messages from the received messages based on the platform communication libraries, and forwards the game platform messages to the first and second video game platforms.

Real-Time, Video Game Playtesting

US Patent:
2010014, Jun 10, 2010
Filed:
Jan 7, 2009
Appl. No.:
12/349622
Inventors:
FRASER GRAHAM - SALT LAKE CITY UT, US
Assignee:
DISNEY ENTERPRISES, INC. - Burbank CA
International Classification:
A63F 9/24
US Classification:
463 42
Abstract:
A video game testing system facilitating real-time monitoring and modifying a video game during a playtesting session. The testing system includes video game platforms operating during a playtesting session to run a video game. A server is provided to run a communications hub module communicatively linked with the video game platforms. The testing system also includes a monitoring computer station with a statistics gathering tool receiving data related to play of the video game by a control group of players. The game play data is transmitted from the video game platforms via the communications hub module, and the statistics gathering tool processes the game play data and outputs aggregated statistics during the playtesting session. The testing system includes a development tool issuing authoring messages to the game platforms defining modifications to the game data during the playtesting sessions, whereby real-time feedback is provided on game play and modifications.

Collaborative Authoring Method For Video Game Development

US Patent:
2010014, Jun 10, 2010
Filed:
Jan 7, 2009
Appl. No.:
12/349633
Inventors:
FRASER GRAHAM - SALT LAKE CITY UT, US
Assignee:
DISNEY ENTERPRISES, INC. - BURBANK CA
International Classification:
G06F 3/00
G06F 15/16
US Classification:
709206, 715751
Abstract:
A video game development system adapted for collaborative game authoring. The system includes a video game platform with a game engine running or providing video game instance based on a set of game data (e.g., defined game logic or game assets such as animations, objects, and game settings). A communications hub module is communicatively linked to the video game platform, and first and second game development tools are linked to the communications hub module. The tools are operated to modify the set of game data and to transmit authoring messages including content based on modifications to the game data to the communications hub module. The communications hub module generates game data update messages from these tool-generated authoring messages, which may be sent concurrently, and forwards the update messages to the video game platform. The game engine runs the video game using the set of game data including updates.

Communication Hub For Video Game Development Systems

US Patent:
2012019, Aug 2, 2012
Filed:
Apr 4, 2012
Appl. No.:
13/439002
Inventors:
Fraser Graham - Salt Lake City UT, US
Bryce Thomsen - Draper UT, US
Assignee:
DISNEY ENTERPRISES, INC. - Burbank CA
International Classification:
G06F 19/00
US Classification:
463 42
Abstract:
A video game development system for enhancing communications between development tools and video game platforms or running games. The system includes a communications hub module running on a computer or server and communicatively linked with first and second video game platforms to allow the communications hub module to forward messages to and receive messages from the game platforms. Memory accessible by the communications hub module stores communication data sets or libraries controlling communications with the game platforms. A video game development tool is provided in the system and is communicatively linked with the communications hub module. The development tool transmits messages formatted based on a client-side communications library defining communications with the hub module. The hub module receives the transmitted messages, generates game platform messages from the received messages based on the platform communication libraries, and forwards the game platform messages to the first and second video game platforms.

Automated Testing On Multiple Video Game Platforms

US Patent:
2012020, Aug 9, 2012
Filed:
Feb 4, 2011
Appl. No.:
13/020959
Inventors:
KELLY PETERSON - SALT LAKE CITY UT, US
SETH BEHUNIN - WEST JORDAN UT, US
FRASER GRAHAM - SALT LAKE CITY UT, US
Assignee:
DISNEY ENTERPRISES, INC. - BURBANK CA
International Classification:
G06F 9/44
US Classification:
717124
Abstract:
A system and method for performing external and automated testing of video game software. A video game testing system includes a testing farm with game platforms and a communications hub communicatively linked with the game platforms. The system includes test scripts stored in memory that each defines test functions to be performed on the game platforms. The test scripts are platform neutral such that they can be written once and run on game consoles regardless of hardware or software differences. The system includes a testing framework on a computer system communicatively linked with the communications hub. During operations, the testing framework selects one of the test scripts transmits test messages with test orders to a subset of the game platforms and receives back test data including crash data. The platforms may differ in configuration or be identical consoles and be concurrently used to efficiently perform a test.

Performance Metrics Gathering From Multiple Video Game Platforms

US Patent:
2012020, Aug 16, 2012
Filed:
Feb 14, 2011
Appl. No.:
13/026676
Inventors:
Kelly PETERSON - Salt Lake City UT, US
Seth BEHUNIN - West Jordan UT, US
Fraser GRAHAM - Salt Lake City UT, US
Assignee:
DISNEY ENTERPRISES, INC. - Burbank CA
International Classification:
G06F 11/30
US Classification:
702186
Abstract:
A system and method for performing performance testing of video game software from a host computer or external to the game platforms. The system includes a plurality of game platforms, of one, two, or more configurations, running a video game and a communications hub communicatively linked with the game platforms. The testing system includes a metrics gathering framework linked with the communications hub. During operation, the metrics gathering framework requests a metric value from the game platforms via the communication hub, receives the metric values from the game platforms, and stores the metric values in memory of the computer system. In this manner, the majority of the performance test is performed externally or “off-console so as to avoid polluting the testing environment such as by hindering game performance. The testing may include determining a metric value is out-of-tolerance, and, in response, requesting additional performance data to facilitate troubleshooting.

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