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James C Koh, 6423 Sycamore Ave, Mill Valley, CA 94941

James Koh Phones & Addresses

23 Sycamore Ave, Mill Valley, CA 94941    919-4190864   

Owings Mills, MD   

11 Macgregor Ct, Durham, NC 27705    919-4190864   

South Burlington, VT   

Shelburne, VT   

Bedford, MA   

Ann Arbor, MI   

11 Macgregor Ct, Durham, NC 27705   

Mentions for James C Koh

Career records & work history

Real Estate Brokers

James Koh Photo 1

Real Estate Agent

Specialties:
Buyer's Agent, Listing Agent
Work:
ABACUS REALTY
15 St. Francis Square, Daly City, CA 94015
650-7580800 (Office), 415-2609300 (Cell), 650-7580805 (Fax)
Experience:
13 years
James Koh Photo 2

Realtor

Specialties:
Buyer's Agent, Listing Agent, Property Management, Purchase Loan
Work:
Abacus Realty
15 Saint Francis Square, Daly City, CA 94015
415-2609300 (Office), 415-2609300 (Cell), 888-4022122 (Fax)
Experience:
8 years

Lawyers & Attorneys

James Koh Photo 3

James Koh - Lawyer

Specialties:
Workers Compensation
ISLN:
922397448
Admitted:
2012
University:
McGeorge SOL Univ of the Pacific, CA; Univ of California Davis, Davis, CA

James Koh resumes & CV records

Resumes

James Koh Photo 38

James Koh

James Koh Photo 39

James Koh

Location:
United States
James Koh Photo 40

James Koh

Location:
United States

Publications & IP owners

Us Patents

Adjusting Individualized Content Made Available To Users Of An Online Game Based On User Gameplay Information

US Patent:
2023012, Apr 27, 2023
Filed:
Dec 21, 2022
Appl. No.:
18/069784
Inventors:
- San Francisco CA, US
Clifford J. Harrington - San Francisco CA, US
Matthew Curtis - Novato CA, US
James Koh - Mountain View CA, US
Kellen Christopher Smalley - Dublin CA, US
Michael C. Caldarone - Palo Alto CA, US
International Classification:
A63F 13/67
A63F 13/00
A63F 13/35
A63F 13/69
A63F 13/79
Abstract:
This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.

Adjusting Individualized Content Made Available To Users Of An Online Game Based On User Gameplay Information

US Patent:
2021016, Jun 3, 2021
Filed:
Feb 9, 2021
Appl. No.:
17/172044
Inventors:
- San Francisco CA, US
Clifford J. Harrington - San Francisco CA, US
Matthew Curtis - Novato CA, US
James Koh - Mountain View CA, US
Kellen Christopher Smalley - Dublin CA, US
Michael C. Caldarone - Palo Alto CA, US
International Classification:
A63F 13/67
A63F 13/00
A63F 13/35
A63F 13/69
A63F 13/79
Abstract:
This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.

Dynamically Adjusting Virtual Item Bundles Available For Purchase Based On User Gameplay Information

US Patent:
2020003, Feb 6, 2020
Filed:
Oct 14, 2019
Appl. No.:
16/601318
Inventors:
- San Francisco CA, US
Clifford J. Harrington - San Francisco CA, US
Matthew Curtis - Novato CA, US
James Koh - Mountain View CA, US
Kellen Christopher Smalley - Pleasanton CA, US
Michael C. Caldarone - Palo Alto CA, US
International Classification:
A63F 13/00
A63F 13/792
A63F 13/35
A63F 13/69
Abstract:
This disclosure relates to adjusting virtual item bundles made available to users of on online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type. Responsive to the determined user type of a user, customizations of item bundles in the online game made available to individual users for purchase within the online game may be determined.

Adjusting Individualized Content Made Available To Users Of An Online Game Based On User Gameplay Information

US Patent:
2019027, Sep 5, 2019
Filed:
May 20, 2019
Appl. No.:
16/417613
Inventors:
- San Francisco CA, US
Clifford J. Harrington - San Francisco CA, US
Matthew Curtis - Novato CA, US
James Koh - Mountain View CA, US
Kellen Christopher Smalley - Dublin CA, US
Michael C. Caldarone - Palo Alto CA, US
International Classification:
A63F 13/67
A63F 13/79
A63F 13/00
A63F 13/35
A63F 13/69
Abstract:
This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.

Dynamically Adjusting Virtual Item Bundles Available For Purchase Based On User Gameplay Information

US Patent:
2018023, Aug 23, 2018
Filed:
Apr 25, 2018
Appl. No.:
15/962970
Inventors:
- San Francisco CA, US
Clifford J. Harrington - San Francisco CA, US
Matthew Curtis - Novato CA, US
James Koh - Mountain View CA, US
Kellen Christopher Smalley - Pleasanton CA, US
Michael C. Caldarone - Palo Alto CA, US
International Classification:
A63F 13/00
Abstract:
This disclosure relates to adjusting virtual item bundles made available to users of on online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type. Responsive to the determined user type of a user, customizations of item bundles in the online game made available to individual users for purchase within the online game may be determined.

Adjusting Individualized Content Made Available To Users Of An Online Game Based On User Gameplay Information

US Patent:
2018014, May 24, 2018
Filed:
Jan 17, 2018
Appl. No.:
15/873701
Inventors:
- San Francisco CA, US
Clifford J. Harrington - San Francisco CA, US
Matthew Curtis - Novato CA, US
James Koh - Mountain View CA, US
Kellen Christopher Smalley - Dublin CA, US
Michael C. Caldarone - Palo Alto CA, US
International Classification:
A63F 13/67
A63F 13/35
A63F 13/79
Abstract:
This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.

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