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Jason L Gould, 43Dupont, WA

Jason Gould Phones & Addresses

Dupont, WA   

Joint Base Lewis Mcchord, WA   

Yelm, WA   

Lawton, OK   

Anchorage, AK   

Lancaster, OH   

Lockhart, TX   

Mentions for Jason L Gould

Career records & work history

Medicine Doctors

Jason L. Gould

Specialties:
Orthopaedic Surgery
Work:
Winthrop Orthopaedics Associates
1300 Franklin Ave STE UL3A, Garden City, NY 11530
516-7478900 (phone) 516-2481290 (fax)
Site
Education:
Medical School
Stony Brook University School of Medicine
Graduated: 2005
Procedures:
Arthrocentesis, Hip Replacement, Hip/Femur Fractures and Dislocations, Joint Arthroscopy, Lower Arm/Elbow/Wrist Fractures and Dislocations, Lower Leg/Ankle Fractures and Dislocations, Shoulder Surgery, Knee Arthroscopy, Knee Replacement, Shoulder Arthroscopy, Wound Care
Conditions:
Fractures, Dislocations, Derangement, and Sprains, Internal Derangement of Knee Cartilage, Lateral Epicondylitis, Internal Derangement of Knee, Internal Derangement of Knee Ligaments, Intervertebral Disc Degeneration, Osteoarthritis, Osteomyelitis, Plantar Fascitis, Rotator Cuff Syndrome and Allied Disorders, Sciatica, Spinal Stenosis
Languages:
English
Description:
Dr. Gould graduated from the Stony Brook University School of Medicine in 2005. He works in Garden City, NY and specializes in Orthopaedic Surgery. Dr. Gould is affiliated with Winthrop University Hospital.

Jason A. Gould

Specialties:
Optometry
Work:
Gould Eye Care Associates
405 Pkwy STE B, Greensboro, NC 27401
336-2742441 (phone) 336-2742565 (fax)
Procedures:
Ophthalmological Exam
Languages:
English, French
Description:
Dr. Gould works in Greensboro, NC and specializes in Optometry.
Jason Gould Photo 1

Jason L Gould

Specialties:
Orthopaedic Surgery
Education:
Stony Brook University (2005)

Jason Gould resumes & CV records

Resumes

Jason Gould Photo 51

Superintendent

Work:

Superintendent
Jason Gould Photo 52

Jason Gould

Jason Gould Photo 53

Jason Gould

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Jason Gould

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Jason Gould

Location:
United States

Publications & IP owners

Us Patents

Automatic Real-Time Shader Modification For Texture Fetch Instrumentation

US Patent:
2011008, Apr 14, 2011
Filed:
Oct 9, 2009
Appl. No.:
12/576548
Inventors:
Jason Matthew Gould - Woodinville WA, US
Michael Edward Pietraszak - Woodinville WA, US
Zsolt Mathe - Issaquah WA, US
J. Andrew Goossen - Issaquah WA, US
Casey Leon Meekhof - Kirkland WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06T 15/50
US Classification:
345426
Abstract:
A method and system are disclosed for automatic instrumentation that modifies a video game's shaders at run-time to collect detailed statistics about texture fetches such as MIP usage. The tracking may be transparent to the game application and therefore not require modifications to the application. In an embodiment, the method may be implemented in a software development kit used to record and provide texture usage data and optionally generate a report.

Automatic Run-Time Identification Of Textures

US Patent:
2011008, Apr 14, 2011
Filed:
Oct 9, 2009
Appl. No.:
12/576689
Inventors:
Jason Matthew Gould - Woodinville WA, US
Juan Carlos Arevalo Baeza - Bellevue WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G09G 5/00
G06T 15/50
G06F 15/167
US Classification:
345426, 345582, 345541
Abstract:
In one embodiment, a texture identification method and system are disclosed that uniquely identifies textures as they are used by the application and associates collected, inferred, or user-specified data with objects not owned by the library. In various embodiments, textures may be identified in various scenarios such as when textures are loaded, deleted, relocated, reloaded, and the like. In a further embodiment, APIs are provided that the application can call to provide useful information to the system that can improve the quality of the data in some situations

Index Buffer Block Compression

US Patent:
2020005, Feb 13, 2020
Filed:
Sep 16, 2019
Appl. No.:
16/572252
Inventors:
- Redmond WA, US
Jason M. Gould - Woodinville WA, US
International Classification:
G06T 9/00
G06T 1/20
G06T 1/60
G06T 17/20
G06T 15/80
Abstract:
Methods and devices for index buffer block compression in a computer system include a compressor in communication with a graphical processing unit (GPU). The methods and devices include selecting one or more primitives of at least a portion of a mesh formed by a total number of primitives for inclusion within a compressed index buffer block, the one or more primitives each associated with a number of indices each corresponding to a vertex within the mesh. The methods and devices may identify at least one redundant index in the number of indices associated with the one or more primitives of the compressed index buffer block. The methods and devices removing the at least one redundant index from the number of indices associated with the one or more primitives of the compressed index buffer block to form the compressed index buffer block as a set of one or more unique indices.

Variable Rate Shading

US Patent:
2019017, Jun 6, 2019
Filed:
Oct 30, 2018
Appl. No.:
16/175463
Inventors:
- Redmond WA, US
Jason Matthew GOULD - Woodinville WA, US
Alexander NANKERVIS - Seattle WA, US
Charles Neill BOYD - Woodinville WA, US
International Classification:
G06T 15/00
G06T 11/40
G06T 15/04
G06T 15/80
Abstract:
Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects allow different shading rates to be used for different regions of a primitive based on a new, interpolated shading rate parameter. In other words, the described aspects enable the GPU to change shading rates on-the-fly between different fragments of each primitive. Additionally, or independently, the GPU utilizes each respective shading rate parameter to determine how many sample positions to consider to be covered by the computed shaded output, e.g., the fragment color, thereby allowing the color sample to be shared across two or more pixels.

Index Buffer Block Compression

US Patent:
2018023, Aug 16, 2018
Filed:
Jun 16, 2017
Appl. No.:
15/625887
Inventors:
- Redmond WA, US
Jason Gould - Woodinville WA, US
International Classification:
G06T 9/00
G06T 1/20
G06T 1/60
G06T 17/20
G06T 15/80
Abstract:
Methods and devices for index buffer block compression in a computer system include a compressor in communication with a graphical processing unit (GPU). The methods and devices include selecting one or more primitives of at least a portion of a mesh formed by a total number of primitives for inclusion within a compressed index buffer block, the one or more primitives each associated with a number of indices each corresponding to a vertex within the mesh. The methods and devices may identify at least one redundant index in the number of indices associated with the one or more primitives of the compressed index buffer block. The methods and devices removing the at least one redundant index from the number of indices associated with the one or more primitives of the compressed index buffer block to form the compressed index buffer block as a set of one or more unique indices.

Multiple Shader Processes In Graphics Processing

US Patent:
2018023, Aug 16, 2018
Filed:
Jun 30, 2017
Appl. No.:
15/639527
Inventors:
- Redmond WA, US
Martin J. I. FULLER - Warwick, GB
Adam J. MILES - Reading, GB
Jason M. GOULD - Woodinville WA, US
International Classification:
G06T 15/00
G06T 15/80
G06T 1/60
Abstract:
Methods and devices for rendering graphics in a computer device include receiving, at a graphics processing unit (GPU), a memory location address of a portion of a primitive to be rendered along with an indication of one or more values of one or more pixel shader parameters for the portion of the primitive, selecting, by the GPU, a pixel shader from a plurality of possible pixel shaders based on the indication of the one or more values of the one or more pixel shader parameters, and generating, by the GPU, at least one output of a render target of the portion of the primitive based on applying the pixel shader to the portion of the primitive.

Variable Rate Shading

US Patent:
2018004, Feb 15, 2018
Filed:
Aug 15, 2016
Appl. No.:
15/237334
Inventors:
- Redmond WA, US
Jason Matthew GOULD - Woodinville WA, US
Alexander NANKERVIS - Seattle WA, US
Charles Neill BOYD - Woodinville WA, US
International Classification:
G06T 15/00
G06T 15/80
G06T 15/04
Abstract:
Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects allow different shading rates to be used for different regions of a primitive based on a new, interpolated shading rate parameter. In other words, the described aspects enable the GPU to change shading rates on-the-fly between different fragments of each primitive. Additionally, or independently, the GPU utilizes each respective shading rate parameter to determine how many sample positions to consider to be covered by the computed shaded output, e.g., the fragment color, thereby allowing the color sample to be shared across two or more pixels.

Isbn (Books And Publications)

Razzle

Author:
Jason Gould
ISBN #:
0689856008

Jinx

Author:
Jason Gould
ISBN #:
0689865414

Jinx

Author:
Jason Gould
ISBN #:
0689871171

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