Work:
Blizzard Entertainment
- Irvine, CA May 2012 - Aug 2012
3D Environment Artist Intern, Next-Gen MMO
Art Institute of Seattle
Jan 2008 - Jun 2010
Resident Assistant
Flying Lab Software
- Greater Seattle Area Oct 2008 - Apr 2009
Environment Art Intern
Education:
Southern Methodist University 2011 - 2012
Master of Interactive Technology, Art Creation
Art Institute of Seattle 2007 - 2010
BFA, Game Art & Design
Skills:
3D Studio Max, Photoshop, Mudbox, Topogun, UDK, UV mapping, Digital Sculpting, Texturing, Character Rigging, Rigging, Digital Painting, Maya, Conceptual Art, Headus, Marmoset Toolbag, Unity3D, Crazybump, Environment Art, Zbrush, Unreal Editor, Concept Design, Video Games, Game Development, 3D, Character Animation, Level Design, 3D Modeling, Modeling, PS3, Texture Painting, Computer Graphics, Low Poly Modeling, Perforce, Xbox 360, Art, Lighting, Hard Surface Modeling, Traditional Animation, Storyboarding, Computer Animation, After Effects, Animation
Honor & Awards:
Industry Giants Student Art and Animation Competition 2nd Place in Modeling and Texturing
Fall 2007 Portfolio Entry Scholarship from the Art Institute of Seattle