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Mark A Vanantwerp, 56Rohnert Park, CA

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Rohnert Park, CA   

Petaluma, CA   

Milpitas, CA   

Santa Clara, CA   

Dublin, CA   

Mentions for Mark A Vanantwerp

Publications & IP owners

Us Patents

Real-Time Performance Assessment Of Large Area Network User Experience

US Patent:
7523190, Apr 21, 2009
Filed:
Dec 23, 1999
Appl. No.:
09/471964
Inventors:
Cynthia L. Bickerstaff - Palo Alto CA, US
Mark A. Vanantwerp - Portland OR, US
William W. Love - Gilroy CA, US
Stacy P. Purcell - Orangevale CA, US
Lawrence J. Widmer - Beaverton OR, US
Jeffrey C. Sedayao - San Jose CA, US
International Classification:
G06F 15/16
US Classification:
709224, 709203, 709223, 709227, 709233, 707 3, 714 47, 714 26
Abstract:
A method, system, and computer program for real-time measurement and modification of the performance of communications on a large area network, such as the Internet, based upon actual user experience. One embodiment performs a statistical analysis of access logs that record actual server usage by users. Based on such analysis, routing of communications over the network can be modified to improve overall communications performance.

Connected Gaming

US Patent:
2009016, Jun 25, 2009
Filed:
Dec 21, 2007
Appl. No.:
11/963196
Inventors:
Nicholas Robert Baker - Cupertino CA, US
Dawson Yee - Bellevue WA, US
James E. Allard - Seattle WA, US
Todd Eric Holmdahl - Redmond WA, US
Mark D. VanAntwerp - Seattle WA, US
David Sebastien Alles - Seattle WA, US
Steven Drucker - Bellevue WA, US
David Hendler Sloo - Menlo Park CA, US
Curtis G. Wong - Medina WA, US
Adam Tipton Berns - Bellevue WA, US
Assignee:
MICROSOFT CORPORATION - Redmond WA
International Classification:
A63F 9/24
G06F 17/00
US Classification:
463 29, 463 42, 463 43
Abstract:
Systems and methods are provided that facilitate a connected gaming experience for multiple players utilizing multiple disparate devices. A game service affords playing a game over a communication framework which can include wired and wireless local area and wide area networks, as well as access to a global positioning system. The game service allows users to play a game in multiple devices, seamlessly switching devices at desired times and locations. In addition, the game service affords community-driven development of a game, as well as customization, through the communication framework. The latter also facilitates exchange of various contents among players, and between a player and the game service: (a) news, (b) advertising, (c) alerts, and (d) participant's real-world positioning information. Real-world embedding into a game is facilitated by the game service in combination with global tracking information received through the communication framework.

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