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Michael M Persson, 533129 E Ames Lake Dr NE, Redmond, WA 98053

Michael Persson Phones & Addresses

Redmond, WA   

Aliso Viejo, CA   

21200 Avenida De Arboles, Murrieta, CA 92562   

Kiona, WA   

Los Angeles, CA   

Riverside, CA   

3429 E Ames Lake Ln NE, Redmond, WA 98053   

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Michael M Persson

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Work

Position: Professional/Technical

Education

Degree: Associate degree or higher

Industries

Computer Games

Mentions for Michael M Persson

Michael Persson resumes & CV records

Resumes

Michael Persson Photo 40

Michael Persson

Location:
Greater Seattle Area
Industry:
Computer Games

Publications & IP owners

Us Patents

Generating Locations For Placement Of Augmented Elements

US Patent:
2022023, Jul 28, 2022
Filed:
Apr 11, 2022
Appl. No.:
17/717404
Inventors:
- Redmond WA, US
Stacy Jiayan Chen - Redmond WA, US
Guillaume Philippe Marie Le Chenadec - Redmond WA, US
Michael Meincke Persson - Redmond WA, US
Jason Matthew Cahill - Woodinville WA, US
Torfi Frans Olafsson - Redmond WA, US
Jesse D. Merriam - Bothell WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
A63F 13/655
A63F 13/213
Abstract:
The present concepts relate to placing gameplay locations in the real world, where gameplay elements can be generated at the gameplay locations. One example categorizes types of physical elements described in geolocation data, and determines scores for the physical elements based on the categorizations. Gameplay locations can then be utilized according to the scores, and the scores can be continuously refined through user or moderator interaction with gameplay elements that may be generated at the gameplay locations.

Utilizing Multiple Input Sources For Generating Gameplay Locations

US Patent:
2021035, Nov 18, 2021
Filed:
May 15, 2020
Appl. No.:
16/875513
Inventors:
- Redmond WA, US
Stacy Jiayan Chen - Redmond WA, US
Guillaume Philippe Marie Le Chenadec - Redmond WA, US
Michael Meincke Persson - Redmond WA, US
Jason Matthew Cahill - Woodinville WA, US
Torfi Frans Olafsson - Redmond WA, US
Jesse D. Merriam - Bothell WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
A63F 13/655
A63F 13/213
Abstract:
The present concepts relate to placing gameplay locations in the real world, where gameplay elements can be generated at the gameplay locations. One example categorizes types of physical elements described in geolocation data, and determines scores for the physical elements based on the categorizations. Gameplay locations can then be utilized according to the scores, and the scores can be continuously refined through user or moderator interaction with gameplay elements that may be generated at the gameplay locations.

Shared Augmented Reality Game Within A Shared Coordinate Space

US Patent:
2021034, Nov 11, 2021
Filed:
Jul 19, 2021
Appl. No.:
17/379347
Inventors:
- Redmond WA, US
Jesse Dylan MERRIAM - Bothell WA, US
Torfi Frans OLAFSSON - Kirkland WA, US
Timothy James SCHUTZ - Duvall WA, US
Michael Meincke PERSSON - Redmond WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
A63F 13/847
A63F 13/335
G06T 19/00
H04L 29/06
Abstract:
Described herein is a system and method for sharing an AR game within a shared coordinate space created between devices with initially disjoint relative coordinate spaces. Once the shared coordinate space is created, an AR video game can provide a first mode in which the users engage in game play action that have consequences according to pre-established game rules. The AR video game can provide a second mode (“sandbox mode”) in which users engage in non-destructive game play actions that do not have consequences once the second mode has been terminated. Further described herein is a system and method of using geolocation information within an AR session in which a virtual action can be initiated by a user that causes a corresponding virtual action to be displayed on a map of a virtual environment that parallels a physical environment displayed on a user gaming device of another user.

Response To A Real World Gesture In An Augmented Reality Session

US Patent:
2020038, Dec 3, 2020
Filed:
Aug 19, 2019
Appl. No.:
16/543720
Inventors:
- Redmond WA, US
Torfi Frans OLAFSSON - Kirkland WA, US
Jesse Dylan MERRIAM - Bothell WA, US
Timothy James SCHUTZ - Duvall WA, US
Craig Sean STEYN - Redmond WA, US
Michael Meincke PERSSON - Redmond WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
G06K 9/00
G06F 3/01
G06T 19/00
G06T 13/40
Abstract:
Described herein is a system and method for providing a response (e.g., responsive action of a virtual character) within an augmented reality session. Positional data information regarding at least a portion of a human skeleton is received. A real world gesture is identified based, at least in part, upon the received positional data. A response to the identified real world gesture (e.g., responsive action of the virtual character) is determined based, at least in part upon, the identified real world gesture. The determined response is caused to be performed in the augmented reality session.

Shared Augmented Reality Game Within A Shared Coordinate Space

US Patent:
2020036, Nov 19, 2020
Filed:
May 16, 2019
Appl. No.:
16/414591
Inventors:
- Redmond WA, US
Jesse Dylan MERRIAM - Bothell WA, US
Torfi Frans OLAFSSON - Kirkland WA, US
Timothy James SCHUTZ - Duvall WA, US
Michael Meincke PERSSON - Redmond WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
A63F 13/847
H04L 29/06
G06T 19/00
A63F 13/335
Abstract:
Described herein is a system and method for sharing an AR game within a shared coordinate space created between devices with initially disjoint relative coordinate spaces. Once the shared coordinate space is created, an AR video game can provide a first mode in which the users engage in game play action that have consequences according to pre-established game rules. The AR video game can provide a second mode (“sandbox mode”) in which users engage in non-destructive game play actions that do not have consequences once the second mode has been terminated. Further described herein is a system and method of using geolocation information within an AR session in which a virtual action can be initiated by a user that causes a corresponding virtual action to be displayed on a map of a virtual environment that parallels a physical environment displayed on a user gaming device of another user.

Aligning Location For A Shared Augmented Reality Experience

US Patent:
2020026, Aug 20, 2020
Filed:
Feb 15, 2019
Appl. No.:
16/277591
Inventors:
- Redmond WA, US
Torfi Frans OLAFSSON - Kirkland WA, US
Jesse Dylan MERRIAM - Bothell WA, US
Michael Meincke PERSSON - Redmond WA, US
Bradley Reid SHUBER - Redmond WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
A63F 13/50
H04L 29/06
H04W 4/02
G06T 7/73
A63F 13/98
Abstract:
Described herein is a system and method for creating a shared coordinate space in an augmented reality session between two devices with disjoint relative coordinate spaces. With AR tracking initiated, each device has its own relative coordinate space. A spatial alignment image can be recognized by a device joining an AR session which records its location (e.g., six degrees of position). The joining device can utilize an obtained location of an inviting device at or about the time the spatial alignment image was recognized, and, a spatial origin of the inviting device, to calculate an offset between the joining device and the inviting device, establishing a shared coordinate space between the joining device and the inviting device.

System And Method For Identifying Locations For Virtual Items Within A Physical Environment

US Patent:
2020026, Aug 20, 2020
Filed:
Feb 15, 2019
Appl. No.:
16/277465
Inventors:
- Redmond WA, US
Torfi Frans OLAFSSON - Kirkland WA, US
Irina KOULINITCH - Seattle WA, US
Stacy Jiayan CHEN - Redmond WA, US
Jesse Dylan MERRIAM - Bothell WA, US
Michael Meincke PERSSON - Redmond WA, US
Bradley Reid SHUBER - Redmond WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
G06F 3/0481
G06T 19/00
A63F 13/65
A63F 13/79
G06F 16/909
Abstract:
Described herein is a system and method for identifying locations for virtual items within a physical environment. For each of a plurality of users, information is received regarding the user's interaction with a one or more interactive virtual items presented on a map of a virtual environment that parallels at least portions of the physical environment. The information comprises the user's physical location when interacting with a particular interactive item. Each interactive virtual item has an associated physical location within the physical environment. The received information is aggregated over time to determine an associated physical location within the physical environment for the virtual item. With the virtual environment, the virtual item is placed at the determined associated physical location.

Experiencing A Virtual Object At A Plurality Of Sizes

US Patent:
2020026, Aug 20, 2020
Filed:
Feb 15, 2019
Appl. No.:
16/277676
Inventors:
- Redmond WA, US
Torfi Frans OLAFSSON - Kirkland WA, US
Jesse Dylan MERRIAM - Bothell WA, US
Michael Meincke PERSSON - Redmond WA, US
Bradley Reid SHUBER - Redmond WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
G09G 5/373
G06T 11/60
G06T 3/40
A63F 13/25
A63F 13/40
Abstract:
Described herein is a system and method for experiencing a virtual object at a plurality of sizes. During an AR session, the virtual object can created at a first size based upon a first scale (e.g., miniature, tabletop size). Once created, information regarding the virtual object can be stored. Thereafter, the virtual object can be displayed in an AR session at a second size based upon a second scale (e.g., full size or life size). In some embodiments, functionality of at least portion(s) of the virtual object are different when experienced in an AR session at the second size than when experienced in an AR session at the first size.

Isbn (Books And Publications)

Antonin Kratocvil Persona: Portraits

Author:
Michael Persson
ISBN #:
8072097830

Antonin Kratochvil

Author:
Michael Persson
ISBN #:
8072152009

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