Position:
Senior Producer at FableVision
Work:
FableVision
- Greater Boston Area since Sep 2012
Senior Producer
38 Studios
- Providence, Rhode Island Area Aug 2008 - Jun 2012
Senior Producer | ScrumMaster | Agile Coach
First Act, Inc.
Aug 2007 - Aug 2008
Project Manager | Producer
CREAT Studios
Dec 2006 - Aug 2007
Project Manager | Producer
Turbine, Inc
Oct 2003 - Sep 2006
Art Director - Initial Launch Team: Dungeons & Dragons Online
Legend Entertainment (Atari)
Oct 1999 - Oct 2003
Art Director/Art Lead - Unreal 2
Legend Entertainment
Apr 1997 - Oct 1999
Lead Environmental Artist/Architect - Wheel of Time
Skills:
Leadership, Agile Methodologies, Scrum, Game Development, Systems Thinking, Creative Solutions, Video Games, Entrepreneurship, Animation, Creative Direction, Start-ups, User Experience, User Interface, Mobile Applications, Film, Publishing, Online Gaming, Entertainment, Computer Games, Multiplayer, Social Games, User Interface Design, Gameplay, Mobile Games, Content Strategy, Level Design, Program Management, Xbox 360, MMO, Digital Media, Storytelling, PS3, MMORPG, Game Mechanics, Perforce, Casual Games, Console
Honor & Awards:
(2006) Dungeons & Dragons Online: Stormreach
9/10 Graphics score, received from IGN (see link)
"In quality, variety, and authenticity, DDO excels" - IGN
(2004) The Wheel of Time
GameSpy #10 Most Underrated Game of All Time (see link)
"The Unreal engine was used to great effect, with many levels featuring jaw-dropping architecture..." - GameSpy
(2003) Unreal II: The Awakening
9/10 Graphics score, received from IGN (see link)
"It's all so beautiful, particularly the fire and smoke effects..."
- IGN
(1999) The Wheel of Time
9/10 Graphics score, received from IGN "The game is beautiful. Stunning, architecturally sound, full of stained glass happiness" - IGN