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Shane I Sareli, 453415 Shinoak Dr, Austin, TX 78731

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3415 Shinoak Dr, Austin, TX 78731   

San Francisco, CA   

Stanford, CA   

Cupertino, CA   

Salinas, CA   

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Resumes

Shane Sareli Photo 5

Shane Sareli

Location:
San Francisco Bay Area
Industry:
Computer Games
Shane Sareli Photo 6

Shane Sareli

Publications & IP owners

Us Patents

Finding Friends For Multiuser Online Games

US Patent:
8303415, Nov 6, 2012
Filed:
Sep 26, 2011
Appl. No.:
13/244747
Inventors:
Darren Ryan Craine - Moraga CA, US
Justin Potter Driemeyer - Burlingame CA, US
Kevin Thomas Hagan - Los Gatos CA, US
Jason Samuel McGuirk - San Mateo CA, US
Matthew Adam Ocko - Palo Alto CA, US
Shane Ishmael Sareli - San Francisco CA, US
Nicholas John Tornow - San Jose CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 9/24
US Classification:
463 42, 463 9, 463 29, 463 40, 463 43, 709203, 709204, 709205, 709224
Abstract:
The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.

Combining Games Based On Levels Of Interactivity Of The Games

US Patent:
8360873, Jan 29, 2013
Filed:
Sep 26, 2011
Appl. No.:
13/244920
Inventors:
Justin Wickett - San Francisco CA, US
Shane Ishmael Sareli - San Francisco CA, US
Michael Kane - San Francisco CA, US
Justin Potter Driemeyer - San Francisco CA, US
Lamberto Alvaro - San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/00
US Classification:
463 29, 463 13, 463 22
Abstract:
A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game white the player is idle with respect to the primary game.

Finding Friends For Multiuser Online Games

US Patent:
8388446, Mar 5, 2013
Filed:
Sep 28, 2010
Appl. No.:
12/892789
Inventors:
Darren Ryan Craine - Moraga CA, US
Justin Potter Driemeyer - Burlingame CA, US
Kevin Thomas Hagan - Los Gatos CA, US
Jason Samuel McGuirk - San Mateo CA, US
Matthew Adam Ocko - Palo Alto CA, US
Shane Ishmael Sareli - San Francisco CA, US
Nicholas John Tornow - San Jose CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/12
US Classification:
463 42, 463 9, 463 29, 463 40, 463 43, 709202, 709203, 709204, 709205, 709206
Abstract:
The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.

Finding Friends For Multiuser Online Games

US Patent:
8449396, May 28, 2013
Filed:
Sep 26, 2011
Appl. No.:
13/244759
Inventors:
Darren Ryan Craine - Moraga CA, US
Justin Potter Driemeyer - Burlingame CA, US
Kevin Thomas Hagan - Los Gatos CA, US
Jason Samuel McGuirk - San Mateo CA, US
Matthew Adam Ocko - Palo Alto CA, US
Shane Ishmaei Sareli - San Francisco CA, US
Nicholas John Tornow - San Jose CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/12
US Classification:
463 42, 463 9, 463 29, 463 40, 463 43, 709202, 709203, 709204, 709205, 709206
Abstract:
The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.

Contextual In-Game Messaging System

US Patent:
8545330, Oct 1, 2013
Filed:
Sep 26, 2011
Appl. No.:
13/244915
Inventors:
Justin Wickett - San Francisco CA, US
Shane Ishmael Sareli - San Francisco CA, US
Michael Kane - San Francisco CA, US
Justin Potter Driemeyer - San Francisco CA, US
Lamberto Alvaro - San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 9/24
US Classification:
463 42
Abstract:
A method of enabling in-game contextual chatting is disclosed. A request for information about an online game currently being played by a first player and a second player is received. A previous online game that was previously played by the first player and the second player is determined. A chat transcript is generated that pertains to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player.

Integration Of Multiple Games

US Patent:
8585506, Nov 19, 2013
Filed:
Nov 16, 2011
Appl. No.:
13/297533
Inventors:
Shane Sareli - San Francisco CA, US
Lamberto M. Alvaro - San Francisco CA, US
Laurence M. Toney - San Francisco CA, US
Nir Leibovich - San Francisco CA, US
Sergey Perov - San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 9/24
US Classification:
463 42
Abstract:
Methods, systems, and computer programs are presented for providing online games. One method includes operations for providing access to a plurality of online games and to a wrapper game, where each of the online games, as well as the wrapper game, are directly accessible utilizing a corresponding internet address which is different for each online game. A virtual currency is shared by the plurality of online games. Additionally, a shared navigation bar is provided, and each of the online games includes the shared navigation bar in a graphic user interface (GUI) of the game.

System And Method For Authorizing Delivery Of E-Mail And Reducing Spam

US Patent:
2006002, Feb 2, 2006
Filed:
Jul 8, 2005
Appl. No.:
11/177215
Inventors:
Keith Fukuhara - Belmont CA, US
Alan Gin - Foster City CA, US
Samson Kwok - San Leandro CA, US
Shane Sareli - Salinas CA, US
Phillip Schlesinger - Novata CA, US
International Classification:
G06F 15/16
US Classification:
709206000
Abstract:
Methods and systems for blocking, from a user's email account, emails sent by an unknown sender. In one embodiment, a method may include determining if a sender of a received email message is a trusted sender; if the sender of the received email message is not a trusted sender, administering one or more tests to the sender; and if the sender passes the one or more tests, accepting the received email message into the user's email account. The method may also include if the e-mail is from an unknown sender who fails the one or more tests, providing for deleting or blocking the email without placing the email in the user's email account.

Apparatuses, Methods And Systems For A Virtual Security Camera

US Patent:
2011021, Sep 1, 2011
Filed:
Sep 30, 2010
Appl. No.:
12/895749
Inventors:
Matthew Ocko - San Francisco CA, US
Sim Singh - San Francisco CA, US
Shane Sareli - San Francisco CA, US
International Classification:
A63F 9/24
US Classification:
463 29, 463 42
Abstract:
The APPARATUSES, METHODS AND SYSTEMS FOR AN ONLINE BEHAVIOR MONITOR (“OBM”) transform user social-gaming behavioral pattern data via various OBM components into online social-gaming experience customizations. In one embodiment, to process a virtual security clearance request, the OBM may obtain user online gaming pattern data including gaming actions and their associated timestamps, user online social activities and their associated timestamps; and virtual security clearance evaluation rules. The OBM may generate a social-gaming activity timeline using the gaming actions, social activities and timestamps. By applying the virtual security clearance evaluation rules to the social-gaming activity timeline, the OBM may calculate evaluation scores. The OBM may compare the evaluation scores to the evaluation score thresholds to generate virtual security clearance flags, and may determine whether any virtual security clearance flags were generated based on the comparison. The OBM may, upon determining that no virtual security clearance flags were generated, obtain user online gaming action input and user gaming environment data, and generate updated user gaming environment data using the user online gaming action input.

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