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Erik J Nilsson, 49Austin, TX

Erik Nilsson Phones & Addresses

Austin, TX   

San Francisco, CA   

Roseburg, OR   

South San Francisco, CA   

San Diego, CA   

San Marcos, CA   

Springfield, OR   

Corvallis, OR   

Education

School / High School: Cuny School of Law

Ranks

Licence: New York - Currently registered Date: 2013

Mentions for Erik J Nilsson

Career records & work history

Lawyers & Attorneys

Erik Nilsson Photo 1

Erik Max Nilsson - Lawyer

Licenses:
New York - Currently registered 2013
Education:
Cuny School of Law
Erik Nilsson Photo 2

Erik Nilsson - Lawyer

ISLN:
1000143954
Admitted:
1900

Erik Nilsson resumes & CV records

Resumes

Erik Nilsson Photo 46

Street Team At Nextmedia Operating Inc. Mix 106.5/Kbay 94.5

Location:
San Francisco Bay Area
Industry:
Broadcast Media
Erik Nilsson Photo 47

Creative Director

Location:
10423 Turnbull Loop, Austin, TX
Industry:
Computer Games
Work:
Boss Fight Entertainment
Creative Director
Zynga Nov 2016 - Jul 2019
Director of Design
Juicebox Games Mar 2013 - Jan 2016
Chief Game Designer
Zynga Nov 2011 - Mar 2013
Lead Systems Designer
Zynga Jul 2011 - Nov 2011
Senior Game Designer
Zynga Dec 2010 - Jul 2011
System Designer
Funcom Jan 2009 - Oct 2009
Associate Producer of System Design
Funcom Aug 2007 - Dec 2008
Senior Systems Designer
Playstation May 2006 - Aug 2007
Game Designer
Sony Online Entertainment Jan 2005 - Apr 2006
Game Designer
Umpqua Bank Jan 2002 - Oct 2004
Network Technician
Education:
Oregon State University 1999 - 2000
Skills:
Game Design, Video Games, Mmo, Game Development, Gameplay, Game Mechanics, Social Games, Mobile Games, Casual Games, Content Design, Mmorpg, System Design, Scrum, Console, Online Gaming, Computer Games, Xml, Agile Methodologies, Xml Tools, Lua, Video Game Development, Perforce, Multiplayer, Maya, Ps3, Xbox, Wii, Mathematics, Scripting, Json, Rpg Systems, Mmo Design, User Experience, Leadership, Agile, Design Tools, Game Economies, Balancing, Design Management, Physics, Level Design, Unreal Engine 3, Unity3D, Monetization, Mobile Applications, Mobile Devices
Interests:
Science and Technology
Education
Languages:
English
Erik Nilsson Photo 48

Substitute Teacher And Technical Support

Location:
San Francisco, CA
Work:
Okasan and Me
Substitute Teacher and Technical Support
Erik Nilsson Photo 49

Erik Nilsson

Erik Nilsson Photo 50

Erik Nilsson

Erik Nilsson Photo 51

Erik Nilsson

Location:
San Francisco, CA
Erik Nilsson Photo 52

Chief Game Designer At Juicebox Games

Position:
Chief Game Designer at JuiceBox Games
Location:
United States
Industry:
Computer Games
Work:
JuiceBox Games - San Francisco Bay Area since Mar 2013
Chief Game Designer
Zynga - San Francisco Bay Area Nov 2011 - Mar 2013
Lead Systems Designer
Zynga - San Francisco Bay Area Jul 2011 - Nov 2011
Senior Game Designer
Zynga Dec 2010 - Jul 2011
System Designer
Funcom Jan 2009 - Oct 2009
Associate Producer of System Design
Funcom Aug 2007 - Dec 2008
Senior Systems Designer
SCEA May 2006 - Aug 2007
Game Designer
Sigil Games Online Jan 2005 - Apr 2006
Game Designer
Umpqua Bank Jan 2002 - Oct 2004
Network Technician
Education:
Oregon State University 1999 - 2000
none, Physics
Skills:
XML Tools, Lua, Mathematics, System Design, MMO, Social Games, Content Design, Game Design, Console, Gameplay, Video Game Development, Video Games, Game Development, Agile, Game Mechanics, XML, Casual Games, Perforce, Scrum, Scripting, Multiplayer, JSON, Design Tools, RPG Systems, Game Economies, Balancing, Design Management, MMO Design, Physics, Agile Methodologies, Maya, PS3
Erik Nilsson Photo 53

Consultant

Location:
San Francisco Bay Area
Industry:
Internet

Publications & IP owners

Us Patents

Crew Creation For Quest Progression

US Patent:
8328643, Dec 11, 2012
Filed:
Sep 26, 2011
Appl. No.:
13/244696
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 9/24
A63F 13/00
G06F 17/00
G06F 19/00
G09B 19/00
US Classification:
463 42, 463 9, 463 30, 434107
Abstract:
Methods, systems, and computer programs for creating a crew to participate in a mission challenge in an online game are provided. The method identifies quests to complete the mission challenge. Each quest includes a plurality of tasks and each task includes a plurality of subtasks. A request feed is sent to members of a social graph requesting the members to join the crew and to participate in the completion of the subtasks of the mission challenge. The members in the social graph have a social relation with a user initiating the online game wherein the user is a mission leader managing the mission challenge. A distinct subtask is assigned to each member of the crew that responds to the request feed. Each crew member's progression in completing the mission challenge is monitored and status of the mission challenge is updated based on the progression made by each crew member of the crew.

Automated Apparent Responses In Massively Multiplayer Online Games

US Patent:
8622841, Jan 7, 2014
Filed:
Aug 2, 2011
Appl. No.:
13/196852
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/10
A63F 13/12
US Classification:
463 42
Abstract:
Software at a massively multiplayer online (MMO) game website receives a request for assistance with a game task from a first player of a MMO game. The software transmits the request to a second player of the MMO game who is associated with the first player through a relationship recognized by the MMO game. The software determines whether the second player responds to the request within a time period. The time period depends on one or more factors related to game mechanics and to user data for the first player. Then if the second player does not respond within the time period and the game task is a game task whose completion can be assigned without the assistance of another player, the software assigns completion of the game task to the first player and transmits an automated apparent response to the first player.

Low-Friction Response In A Social Game

US Patent:
2013003, Feb 7, 2013
Filed:
Aug 2, 2011
Appl. No.:
13/196846
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 9/24
US Classification:
463 30
Abstract:
A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated retrieval and animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.

Detached Economy In Online Game

US Patent:
2013003, Feb 7, 2013
Filed:
Aug 2, 2011
Appl. No.:
13/196280
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
G06Q 99/00
US Classification:
705319, 705 11
Abstract:
Methods, systems, and computer programs for generating revenue in an online game are presented. One method includes an operation for creating, in the online game, a first virtual currency and a game score, where the amount of the first virtual currency can be increased in exchange for real currency. The first virtual currency can be traded for advancement in the online game. Further, a game module, that is an autonomous game within the online game, is started, and a second virtual currency and a module score are created in the game module. The amount of the second virtual currency can be increased in exchange for real currency, where the second virtual currency can be traded for advancement in the game module and cannot be traded for advancement in the online game outside of the game module. Advancement in the game module increases the module score and does not increase the game score. In addition, at least one form of advancement in the game module can be obtained with the second virtual currency and cannot be obtained with the first virtual currency.

Crew Creation For Quest Progression

US Patent:
2013007, Mar 28, 2013
Filed:
Oct 31, 2012
Appl. No.:
13/665895
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
International Classification:
A63F 9/24
US Classification:
463 7, 463 42
Abstract:
Methods, systems, and computer programs for creating a crew to participate in a mission challenge in an online game includes identifying quests to complete the mission challenge. Each quest includes a plurality of tasks and each task includes a plurality of subtasks. A request feed is sent to members of a social graph of a user requesting the members to join the crew and to participate in completing the subtasks of the challenge. Skill set associated with each member of the social graph responding to the request feed is determined and matched with the skill set required for completing each subtask. A distinct subtask is delegated to each member based on the match. Each crew member's progression in completing the challenge is monitored and managed based on the progression made in the delegated subtask. Status of the challenge is updated and shared with the members of the crew.

Detached Economy In Online Game

US Patent:
2019014, May 16, 2019
Filed:
Jan 15, 2019
Appl. No.:
16/248714
Inventors:
- San Francisco CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
International Classification:
G06Q 30/02
G07F 17/32
G06Q 20/06
Abstract:
Methods, systems, and computer programs for generating revenue in an online game are presented. One method includes an operation for executing a first video game having a first currency enabling a user to achieve advancement in the first video game. The method also includes an operation for executing a second video game that is an autonomous game module within the first video game, the second video game enables the user to select one or more assets from the first video game for use in the second video game but limits the number of assets such that the one or more assets are insufficient to complete the second video game. The method further includes operations for detecting completion of the second video game and selecting one or more reward assets for use in the first video game and for transferring the one or more reward assets to the first video game for the user to use to achieve the advancement in the first video game.

Low-Friction Response In A Social Game

US Patent:
2019003, Feb 7, 2019
Filed:
Oct 1, 2018
Appl. No.:
16/147875
Inventors:
- San Francisco CA, US
Michael Waite - Alamo CA, US
Kyle Saugier - South San Francisco CA, US
Lauren Duncan - Fairview TX, US
Erik Nilsson - San Francisco CA, US
International Classification:
A63F 13/795
A63F 13/655
Abstract:
A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.

Automated Apparent Responses

US Patent:
2014008, Mar 27, 2014
Filed:
Nov 26, 2013
Appl. No.:
14/091331
Inventors:
- San Francisco CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/12
US Classification:
463 42
Abstract:
Software at a massively multiplayer online (MMO) game website receives a request for assistance with a game task from a first player of a MMO game. The software transmits the request to a second player of the MMO game who is associated with the first player through a relationship recognized by the MMO game. The software determines whether the second player responds to the request within a time period. The time period depends on one or more factors related to game mechanics and to user data for the first player. Then if the second player does not respond within the time period and the game task is a game task whose completion can be assigned without the assistance of another player, the software assigns completion of the game task to the first player and transmits an automated apparent response to the first player.

Amazon

Erik Nilsson Photo 57

Unshakeable Sichuan: Chronicles Of The Wenchuan Earthquake

Author:
Fu Jing; Erik Nilsson; Hu Yinan
Publisher:
China Intercontinental Press
Binding:
Paperback
Pages:
228
The earthquake, measuring 8.0 on the Richter scale, which hit Southwest China on 12 May 2008, was a devastating event that killed about 70,000 people and left some 18, 000 missing. More than 15 million people lived in the affected area of Sichuan province, including close to 4 million in the city of...
Erik Nilsson Photo 58

Air Swegon Air Academy Part C: Energy And The Outdoor Environment

Author:
Kjell Aleklet, Per-Erik Nilsson, Martin Hedberg
Publisher:
Swegon Air Academy
Binding:
Kindle Edition
Pages:
52
AIR Swegon Air Academy Part C - Energy and the outdoor environmentHere, we take a close look at how climate change is affected by our everyday use of energy. Experts on climate and the environment express their views on the possible consequences suggested in eleventh-hour reports in worldwide media....
Erik Nilsson Photo 59

Simply Epbd - A Quick Guide To Energy Efficiency In Buildings

Author:
Per-Erik Nilsson, Daniel Olsson, Anders Trüschel
Publisher:
Swegon Air Academy
Binding:
Kindle Edition
Pages:
117
A quick guide to the Energy Performance of Buildings Directive, written in an intelligible way. Target groups are real estate owners and all persons who want to know more about the authorities demands and expectations in the energy field. It was already realized when the Energy Directive came into f...
Erik Nilsson Photo 60

Air Swegon Air Academy

Author:
Jan Vilhelm Bakke, Lars Ekberg, Olli Seppanen, Enno Abel, Johnny Andersson, Per-Erik Nilsson, Arne Elmroth Elmroth, Lars Bylund, Gunnar Svensson
Publisher:
Swegon Air Academy
Binding:
Kindle Edition
Pages:
628
The aim of the book is to provide insights into the factors and circumstances, including the outdoor environment, that significantly influence the creation of good indoor climates and energy-efficient ventilation solutions.As it is our ambition to convey neutral and objective information, the contri...
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Waves Of Change: Traditional Religion Among The Urak Lawoi, Sea Nomads Of Ko Lanta Thailand

Author:
Erik Nilsson
Publisher:
VDM Verlag Dr. Müller
Binding:
Paperback
Pages:
64
ISBN #:
3639266838
EAN Code:
9783639266832
Urak Lawoi is the name of one of the sea nomadic ethnic groups who lives along the shores of the Andaman Sea. The island of Ko Lanta in Thailand is the main settlement. Ural Lawoi is regarded as the indigenous people and they live there as a minority with Muslims and Thai-Chinese. The traditional re...
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Ostindiefararen Gotheborg : Berattelsen Om Den Sista Resan Silvret Porslinglasten Och Ungravningen

Author:
Jan Erik Nilsson, Gote Nilsson-Schonborg, Anders Wastfelt, Berit Wastfelt
Binding:
Paperback
Pages:
52
Erik Nilsson Photo 63

Achieving The Desired Indoor Climate: Energy Efficiency Aspects Of System Design

Author:
EDITED BY: PER ERIK NILSSON .
Publisher:
Studentlitteratur (SW)
Binding:
Paperback
Pages:
700
ISBN #:
9144032358
EAN Code:
9789144032351
Erik Nilsson Photo 64

Reports From The Yushu Quakezone: The Unbreakable Jade Tree (English Edition)

Author:
Zhang Jin, Erik Nilsson, Fu Jing
Publisher:
China Intercontinental Press
Binding:
Kindle Edition
Pages:
233
This book is published by China Intercontinental Press.

Isbn (Books And Publications)

Rocky Mountain National Park

Author:
Erik Nilsson
ISBN #:
0024994006

Rocky Mountain National Park Trail Guide

Author:
Erik Nilsson
ISBN #:
0890370982

Ny-Liberalismen: Og Dens Rdder

Author:
Erik Nilsson
ISBN #:
8775190648

Statliga Arbetstidsbestammelser

Author:
Erik Nilsson
ISBN #:
9176520218

Statliga Arbetstidsbestammelser

Author:
Erik Nilsson
ISBN #:
9176520692

Statliga Arbetstidsbestammelser

Author:
Erik Nilsson
ISBN #:
9176521621

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