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Thomas D Lokovic, 497019 Lyons View Ct, Murrysville, PA 15668

Thomas Lokovic Phones & Addresses

7019 Lyons View Ct, Murrysville, PA 15668    724-7332334   

212 Schooner Ct, Richmond, CA 94804    510-2352278   

155 Schooner Ct, Richmond, CA 94804   

5016 Buckboard Way, El Sobrante, CA 94803    510-2226057   

12556 Council Oak Dr, Waldorf, MD 20601    301-3742245   

Bolling AFB, DC   

Petaluma, CA   

Upper Marlboro, MD   

Work

Position: Clerical/White Collar

Education

Degree: High school graduate or higher

Mentions for Thomas D Lokovic

Publications & IP owners

Us Patents

Method And Apparatus For Rendering Shadows

US Patent:
7023438, Apr 4, 2006
Filed:
Oct 14, 2003
Appl. No.:
10/686551
Inventors:
Thomas David Lokovic - Richmond CA, US
Eric Hugh Veach - Mountain View CA, US
Assignee:
Pixar - Emeryville CA
International Classification:
G06T 15/50
US Classification:
345426, 345421, 345422, 345424, 345427, 345582, 345589
Abstract:
A method and apparatus for rendering shadows. A pre-rendering process implements a two dimensional array or map of depth-based functions, such as a visibility function in z. During rendering of an object scene, these functions are accessed via lookup operations to efficiently determine the function value for a sample point at a given depth. The use of visibility functions allows for partial light attenuation effects. Each visibility function is computed by filtering multiple transmittance functions obtained by casting sample rays from a light source onto an object scene. The visibility function is implemented as a sequence of vertices. Colored shadows are modeled by vertices comprising a depth value and separate visibility function values for red, green, and blue light at a given depth value. Compression is achieved by minimizing the number of vertices needed to represent a visibility function within a desired error tolerance.

Method And Apparatus For Rendering Shadows

US Patent:
7233332, Jun 19, 2007
Filed:
Nov 14, 2005
Appl. No.:
11/274883
Inventors:
Thomas David Lokovic - Richmond CA, US
Eric Hugh Veach - Bellevue WA, US
Assignee:
Pixar - Emeryville CA
International Classification:
G06T 15/50
US Classification:
345426, 345421, 345422, 345424, 345427, 345581, 345582, 345586, 345589, 345629
Abstract:
A method and apparatus for rendering shadows. A pre-rendering process implements a two dimensional array or map of depth-based functions, such as a visibility function in z. During rendering of an object scene, these functions are accessed via lookup operations to efficiently determine the function value for a sample point at a given depth. The use of visibility functions allows for partial light attenuation effects. Each visibility function is computed by filtering multiple transmittance functions obtained by casting sample rays from a light source onto an object scene. The visibility function is implemented as a sequence of vertices. Colored shadows are modeled by vertices comprising a depth value and separate visibility function values for red, green, and blue light at a given depth value. Compression is achieved by minimizing the number of vertices needed to represent a visibility function within a desired error tolerance.

Subsurface Scattering Approximation Methods And Apparatus

US Patent:
7348977, Mar 25, 2008
Filed:
Mar 25, 2004
Appl. No.:
10/810064
Inventors:
Bradley S. West - Seattle WA, US
Thomas Lokovic - Richmond CA, US
David Batte - Albany CA, US
Assignee:
Pixar - Emeryville CA
International Classification:
G06T 15/50
US Classification:
345426
Abstract:
A method for determining illumination of surface points of an object in a scene from lighting sources includes determining a first thickness map for a first lighting source for the scene, wherein the first thickness map includes a first plurality of thickness values of the object with respect to distance from the first lighting source, determining a surface point on the object, determining a first plurality of thickness values associated with the surface point on the object in response to the first thickness map, determining a first filtered thickness value associated with the surface point on the object in response to the first plurality of thickness values, and determining an illumination contribution from the first lighting source at the surface point in response to the first filtered thickness value.

Attribute-Value Extraction From Structured Documents

US Patent:
8645391, Feb 4, 2014
Filed:
Jul 2, 2009
Appl. No.:
12/497176
Inventors:
Yuk Wah Wong - Pittsburgh PA, US
Dominic Widdows - Pittsburgh PA, US
Thomas David Lokovic - Murrysville PA, US
Kamal P. Nigam - Pittsburgh PA, US
Assignee:
Google Inc. - Mountain View CA
International Classification:
G06F 7/00
US Classification:
707748, 707749, 707758, 715206, 715234
Abstract:
Methods, systems, and apparatus, including computer programs encoded on computer storage media, for attribute-value extraction from structured documents. In one aspect, a method includes obtaining an initial attribute whitelist, extracting candidate attributes from a first collection of documents, and grouping the candidate attributes. The method further includes calculating a score for each unique attribute in the candidate attributes, generating an expanded attribute whitelist including the initial attributes and each unique attribute having a score that satisfies a threshold, and using the expanded attribute whitelist to identify valid attribute-value pairs. In another aspect, a method includes extracting candidate attribute-value pairs from a collection of documents and identifying one or more features for each candidate attribute-value pair. The method further includes filtering out non valid attribute-value pairs.

Method And Apparatus For Rendering Shadows

US Patent:
6760024, Jul 6, 2004
Filed:
Jul 19, 2000
Appl. No.:
09/619064
Inventors:
Thomas David Lokovic - Richmond CA
Eric Hugh Veach - Redwood City CA
Assignee:
Pixar - Emeryville CA
International Classification:
G06T 1540
US Classification:
345421, 345422, 345426, 345427, 345582
Abstract:
A method and apparatus for rendering shadows. A pre-rendering process implements a two dimensional array or map of depth-based functions, such as a visibility function in z. During rendering of an object scene, these functions are accessed via lookup operations to efficiently determine the function value for a sample point at a given depth. The use of visibility functions allows for partial light attenuation effects such as partially blocking surfaces, semi-transparent surfaces and volumetric elements, to be accurately modeled over a range of z. Each visibility function is computed by filtering multiple transmittance functions obtained by casting sample rays from a light source onto an object scene. The visibility function is implemented as a sequence of vertices, each comprising a depth (z) value and corresponding function value. Colored shadows are modeled by vertices comprising a depth value and separate visibility function values for red, green and blue light at the given depth value.

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